

Perhaps most striking, though, are the nods to recent Zelda titles, Breath of the Wild and Tears of the Kingdom. We see some acrobatic swordplay amongst tall grass that’s very reminiscent of Ghost of Tsushima, and (of course) it’s hard not to be reminded of The Elder Scrolls V: Skyrim when dragons, crabs, and Dwemer-looking automations show up for a clobbering – and it’s clear that this game has that same sense of “if you see it you can go there” exploration.įighting in the reeds a la Ghost of Tsushima Dragons and steampunk golems Mud, crab Image credit: Pearl Abyss There's loads of activities in this game, even tree surgery. This gameplay feature of climbing big guys and stabbing them has been a firm favourite since Shadow of the Colossus, and was pilfered by Dragon’s Dogma to great effect.

The Dragon’s Dogma influence doesn’t stop there: we get one shot (in darkness, naturally) of Crimson Desert Guy climbing a big tree creature, presumably (but not necessarily) in order to stab it repeatedly until it is dead. "Night" rarely means "night" in video games, but Dragon's Dogma bucked that trend, and Crimson Desert looks like it might be doing something similar. It seems that Crimson Desert, while not quite as pitch black as Dragon’s Dogma, also has a proper Night is Night mechanic going on if these screenshots are anything to go by. It made night time travel truly precarious, and something to be actively avoided, which encouraged players to plan ahead as much as possible with their questing in ways that other more forgiving games didn’t require of you. Even with a light source, you could barely see more than ten feet in front of you. Without oil for your lamp, you literally couldn’t see a thing, as your screen would simply be black with night. One underrated feature of Capcom’s beloved RPG was how it treated night time: by plunging you into pitch darkness. There’s more than a whiff of Dragon’s Dogma about these proceedings too. Oh yeah, and I bet Leonardo Da Vinci fancies him as well. If you told people that these screenshots were from Valhalla, some would absolutely believe you, particularly the shot where Crimson Desert Guy is scaling a building. The character design itself has something of Eivor’s proportions about it, actually: the big shoulder furs, the back-slung shield. The Spartan Kick making a welcome return to gaming in, er, 2024 we assume? | Image credit: Pearl Abyss Crimson Desert has its own version of Odyssey’s spartan kick, which you’ll be using to invade settlements and Saxon-style hillforts a la Valhalla. Most specifically, the latter games in the franchise that were themselves inspired by The Witcher 3 (Geralt’s impact on the gaming landscape can’t really be overstated, it seems). Next, there are some pretty clear nods to the Assassin’s Creed series. Geralt? Is that you? | Image credit: Pearl Abyss It’s not that The Witcher invented the concept of bulletin boards, but the style – it’s so similar in presentation here that it’s impossible not to see this as a homage to Geralt’s day job. There’s even a shot in the trailer where the player character picks a hunting contract up from a job board in the middle of town.
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The most clear influence is The Witcher 3: Crimson Desert takes place in a European-style fantasy world full of mud-slick villages, murky woods, and ominous dark towers on every horizon. Manage cookie settings Crimson Desert's latest trailer shows off some pretty obvious influences. To see this content please enable targeting cookies.
